Basketball Glossary Terms
BASKETBALL GLOSSARY SPONSORED BY:
- alive:
- a
ball is alive when it is released by a shooter or thrower, or
legally tapped by a jumper during a jump ball; the
game clock starts only when
the ball becomes alive; compare with live.
-
- alternating-possession
rule:
- in
college, the possession arrow changes
direction after each subsequent jump ball
situation, alternating which team gets possession for the throw-in.
-
- assist:
- the
last pass to a teammate that
leads directly to a field goal; the scorer must
move immediately toward the basket for the passer to be
credited with an assist; only 1 assist can be credited per field
goal.
-
- backboard:
- the
rectangular structure, 6' x 3 1/2', to which the basket is
attached.
-
- backcourt:
- the
area from the midcourt line to the end line furthest from the
offense's basket.
-
- ball
handler:
- the
player with the ball; usually the point guard at the start of a
play.
-
- bank
shot:
- a
shot where the ball is first bounced (or banked) off the
backboard at such an angle
that it then drops into the basket.
-
- baseline:
- see
end line.
-
- basket:
- attached to the backboard, it consists of a
metal rim 18" in diameter suspended 10' from the floor, from which a 15-18"
corded net hangs, and through which points are scored; also used
to refer to a successful field goal.
-
- beat the
defender:
- when
an offensive player, with or without the ball, is able to get past
an opponent who is guarding him.
-
- blind
pass:
- a
pass from a ball handler who does not
see his receiver, but is estimating
where he should be.
-
- blocked
shot:
- the
successful deflection of a shot by touching part of the ball on
its way to the basket, thereby preventing a
field goal.
-
- blocking:
- the
use of a defender's body position to illegally prevent an
opponent's advance; the opposite of charging.
-
- boosters:
- alumni supporters of college teams.
-
- boxing
out:
- a
player's attempt to position his body between his opponents and
the basket to get rebounds and prevent the
opponents from doing so.
-
- break:
- see
fast break.
-
- center
circle:
- the
circular area at midcourt from which jump balls are
taken.
-
- charging:
- an
offensive foul which occurs when an
offensive player runs into a defender who has established position.
-
- clear
out:
- see
one-on-one showdown.
-
- Commissioner:
- the
president of the NBA.
-
- court:
- the
94' x 50' area bounded by 2 sidelines and 2 end lines containing a
basket at each end, on which
a basketball game is played.
-
- court
vision:
- a
player's ability to see everything on the court during play — such as
where his teammates and defenders are set up — which enables him
to make better choices in passing; the best point
guards possess this.
-
- crossover dribble:
- when
a ball handler dribbles the ball across his
body from one hand to the other.
-
- cylinder:
- the
imaginary area directly above the basket where goaltending or
basket interference can occur.
-
- dead
ball:
- any
ball that is not live; occurs after each
successful field goal or free-throw attempt, after
any official's whistle or if the
ball leaves the court; it stops play which
is then resumed by a jump ball,
throw-in or
free-throw.
-
- defense:
- the
act of preventing the offense from scoring; the team without the
ball.
-
- defensive rebound:
- a
rebound of an opponent's
missed shot.
-
- double
team:
- when
two teammates join efforts in guarding a single
opponent.
-
- downcourt or
down the court:
- the
direction a team on offense moves, from its
backcourt into its frontcourt and towards its
own basket.
-
- draft:
- the
method by which NBA teams annually select
college or foreign players to their teams, designed to
promote balanced competition in the NBA.
-
- Dream
Team:
- the
name given by the media to the U.S. basketball team that won the
gold medal at the 1992 Barcelona Olympics; it was the first time
non-amateurs were permitted to represent the country; the members
of this team were Charles Barkley, Larry Bird, Clyde Drexler,
Patrick Ewing, Magic Johnson, Michael Jordan, Christian Laettner,
Karl Malone, Chris Mullin, Scottie Pippen, David Robinson and John
Stockton. In the 1996 Olympics, the U.S. team was called Dream
Team II and in 2000, Dream Team III.
-
- dribble or
dribbling:
- when
a player repeatedly pushes, pats, taps or bats the ball toward the
floor with one hand to cause
the ball to bounce back up to either of his hands; used to advance
the ball or keep control of it.
-
- dribble
series:
- a
number of consecutive dribbles which end when a
player allows the ball to rest in one or both hands; a player is
only permitted one dribble series before he must pass or shoot.
-
- drive
to the basket:
- to
move rapidly toward the basket with the
ball.
-
- dunk:
- when
a player close to the basket jumps and strongly
throws the ball down into it; an athletic, creative shot used to
intimidate opponents.
-
- elbowing:
- it
is a violation if a player
vigorously or excessively swings his elbows, even if there is no
contact; it is a foul if contact is made, and
an automatic ejection if that contact is above shoulder
level.
-
- end
line:
- the
boundary line behind each basket; also called the
baseline.
-
- established position:
- when
a defensive player has both feet firmly planted on the
floor before an offensive
player's head and shoulder get past him; the offensive player who
runs into such a defender is charging.
-
- fake or
feint:
- a
deceptive move to throw a defender off balance and allow an
offensive player to shoot or receive a pass; players use their
eyes, head or any other part of the body to trick an
opponent.
-
- fast
break:
- also
called the run-and-shoot offense, it begins with a defensive rebound by a
player who immediately sends an outlet pass toward midcourt to his
waiting teammates; these teammates can sprint to their basket and quickly shoot
before enough opponents catch up to stop them.
-
- field
goal:
- when
the ball enters the
basket from above during
play; worth 2 points, or 3 points if the shooter was standing behind
the 3-point line.
-
- Finals,
NBA:
- the
annual championship series of the NBA's post-season.
-
- Final
Four:
- the
4 regional champions (West, East, Midwest and Southeast) remaining
from the 64 college teams that compete in the annual NCAA Tournament; they play
one another to determine the national champion.
-
- flagrant
foul:
- unnecessary or excessive contact against an
opponent.
-
- floor:
- the
area of the court within the end lines and sidelines.
-
- floor
violation:
- a
player's action that violates the rules but does not prevent an
opponent's movement or cause him harm; penalized by a change in
possession.
-
- forwards:
- the
2 players on the court for a team who are
usually smaller than the center and bigger than the guards; often a team's
highest scorers.
-
- foul:
- actions by players which break the rules but are not
floor violations; penalized
by a change in possession or free-throw opportunities;
see personal foul or technical foul.
-
- foul
lane:
- the
painted area 19' x 16' (12' in college) bordered by the
end line and the foul line, outside which
players must stand during a free-throw; also the area an
offensive player cannot spend more than 3-seconds at a time
in.
-
- foul
line:
- the
line 15' from the backboard and parallel to
the end line from which
players shoot free-throws.
-
- foul
shot:
- see
free-throw.
-
- 4-point
play:
- a 3-point shot
followed by a successful free-throw.
-
- franchise:
- a
professional team.
-
- franchise
player:
- a
star player around which a franchise is
built.
-
- free agent,
restricted:
- an
NBA player whose
contract has expired and who has received a "qualifying offer"
from his current club which provides a salary level predetermined
by the collective bargaining agreement. While this player
is free to negotiate an offer from a new team, his current team
has a right of first refusal to match that offer, thereby
obligating him to remain with his current team.
-
- free agent,
unrestricted:
- a
player who has completed his 3rd NBA season (or
4th season, if his current team exercised its "option" to have him
play for a 4th year) and is free to negotiate a contract with
other NBA teams without
his current team having a right of first refusal.
-
- free-throw:
- an
unguarded shot taken from the foul line by a player whose
opponent committed a personal or technical foul; it is
worth 1 point.
-
- free-throw
line:
- see
foul line.
-
- free-throw line
extended:
- an
imaginary line drawn from the free-throw line to
the sideline to determine the
location for certain throw-ins.
-
- frontcourt:
- the
area between the midcourt line and the end line closest to the
offense's basket.
-
- full-court press:
- when
defenders start guarding the
offense in the
backcourt.
-
- game
clock:
- shows how much time remains in each of the four 12-minute
quarters of an NBA game or two 20-minute
halves of a college game.
-
- guards:
- the
2 players on each team who are the smallest on the court; they usually handle
setting up plays and passing to teammates closer
to the basket.
-
- guarding:
- the
act of following an opponent around the court to prevent him from
getting close to the basket, taking an open shot
or making easy an pass, while avoiding illegal
contact.
-
- half-court or
set offense:
- when
a team takes the time to develop a play in its frontcourt, such as the
give-and-go or a screening play; opposite of
fast break.
-
- high
percentage shot:
- a
shot that is likely to go in the basket, such as a layup.
-
- high
post:
- an
imaginary area outside either side of the foul lane at the free-throw line extended.
-
- in the
paint:
- being in the foul lane area which is
painted a different color.
-
- inbounds:
- the
area within the end lines and sidelines of the court; also the act of
bringing the ball into this area by means of a throw-in.
-
- incidental contact:
- minor contact usually overlooked by officials.
-
- inside
shooting:
- shots taken by a player near or under the basket.
-
- jump
ball:
- 2
opposing players jump for a ball an official tosses above and
between them, to tap it to their teammates and gain possession; used to start
the game (tip-off) and all overtime periods, and sometimes to
restart play.
-
- keepaway
game:
- a
tactic used by the team that is leading near the end of the
game to keep
the ball from its opponents to prevent them from scoring while
using up time off the game clock; also called
freezing.
-
- key or
keyhole:
- the
area at each end of the court consisting of the foul
circle, foul lane and free-throw line; named for
the shape it had years ago.
-
- layup or
layin:
- a
shot taken after driving to the basket by
leaping up under the basket and using one hand to
drop the ball directly into the basket (layin) or to bank the ball off the
backboard into it
(layup).
-
- leading the receiver:
- when
a passer throws the ball where
he thinks a receiver is
headed.
-
- live
ball:
- as
soon as a ball is given to a free-throw shooter or a thrower on a
throw-in, it is live, but
the game clock does not
restart until the ball is alive.
-
- loose
ball:
- a
ball that is alive but not in the
possession of either team.
-
- low
post:
- an
imaginary area outside either side of the foul lane close to the
basket.
-
- lower percentage shot:
- a
shot that is less likely to go in the basket, such as one thrown
by a player who is off balance or outside his shooting range.
-
- man-to-man
defense:
- the
defensive style where each defensive player is responsible for
guarding one opponent.
-
- March
Madness:
- see
NCAA Tournament.
-
- match-ups:
- any
pairing of players on opposing teams who guard each
other.
-
- MVP (Most Valuable
Player):
- an
award recognizing the NBA player who contributed
most to the regular season or to the Finals.
-
- NBA (National
Basketball Association):
- a
professional league created in 1949 that now has 27 teams in the
U.S. and is adding 2 Canadian teams in 1995.
-
- NCAA (National
Collegiate Athletic Association):
- a
voluntary association of over 1,200 colleges and universities in
the U.S. whose role is to establish standards and protect the
integrity of amateurism for student-athletes.
-
- NCAA
Tournament:
- an
annual competition between 64 college teams to crown a national
champion; also called March Madness because
the three-week-long event is held during March; see also Final Four.
-
- NIT (National
Invitational Tournament):
- the
oldest college tournament, in which 32 teams not selected to
the NCAA Tournament compete each
year.
-
- off the
dribble:
- a
shot taken while driving to the basket.
-
- offense:
- the
team with possession of the
ball.
-
- offensive rebound:
- a
rebound of a team's own
missed shot.
-
- officials:
- the crew chief, referee and umpire who control the
game, stop and start play, and impose penalties for violations and fouls.
-
- 1-and-1 or
1-plus-1:
- in
college, a free-throw attempt
awarded for certain violations that earns the
shooter a 2nd attempt only
if the first is successful.
-
- open:
- when
a player is unguarded by a defender.
-
- out of
bounds:
- the
area outside of and including the end lines and
sidelines.
-
- outside
shooting:
- shots taken from the perimeter.
-
- over the
limit:
- when
a team commits 5 or more team fouls per NBA period
(4 in each overtime); 8 or more
per WNBA half; 7 or more per half in college; this team is
also said to be in the penalty.
-
- overtime or
OT:
- the
extra period(s) played after a
regulation game ends
tied.
-
- pass:
- when
a passer throws the ball to a
teammate; used to start plays, move the ball downcourt, keep it away from
defenders and get it to a shooter.
-
- passer:
- the
player who passes the ball to a
teammate.
-
- period:
- any
quarter, half or overtime
segment.
-
- perimeter:
- the
area beyond the foul circle away from the basket, including 3-point
line, from which players take long-range shots.
-
- personal
foul:
- contact between players that may result in injury or
provide one team with an unfair advantage; players may not push,
hold, trip, hack, elbow, restrain or charge into an opponent;
these are also counted as team fouls.
-
- picked
off:
- refers to a defender who has been successfully prevented
from reaching the ball handler by an offensive
screen.
-
- pick-up
games:
- impromptu games played among players who just met.
-
- pivot:
- a
center; also the foot that must remain touching the floor until a
ball handler who has stopped
dribbling is ready to
pass or shoot.
-
- playmaker:
- the point guard who generally sets up plays for his
teammates.
-
- point-shaving:
- an
illegal practice where players intentionally win a game, but by
fewer points than the point spread; led to 2 major
college scandals (involved 32 of the biggest stars in the 1950s,
then 22 colleges in 1961).
-
- point
spread:
- a
device established by bookmakers to equalize 2 teams for betting
purposes; e.g., if a team is considered to be 4 points better than
another, the spread is 4 points; to win a bet on the favorite,
that team would need to win by more than the spread (in this case,
by more than 4 points); the margin of victory can be more
important than whether a team wins or loses.
-
- possession:
- to
be holding or in control of the ball.
-
- possession arrow:
- in
college, used to determine which team's turn it is to inbounds the ball to
begin a period or in a
jump ball situation.
-
- post
position:
- the
position of a player standing in the low post or
high post.
-
- quadruple
double:
- a
triple double with
double-digits scored in 4 categories.
-
- rebound:
- when
a player grabs a ball that is coming off the rim or backboard after a
shot attempt; see offensive rebound and
defensive rebound.
-
- receiver:
- the
player who receives a pass from the ball handler.
-
- regulation
game:
- four
12-minute quarters in the NBA or two 20-minute halves
in college; a game that ends without overtime periods.
-
- release:
- the
moment that the ball leaves a shooter's hands.
-
- rookie:
- a
player in his first NBA season.
-
- roster:
- the
list of players on a team.
-
- run:
- occurs when one team scores several field goals in quick
succession while its opponents score few or none.
-
- salary
cap:
- an
annual dollar limit that a single team may pay all its
players.
-
- scoring opportunity:
- when
a player gets open for a shot that is
likely to score.
-
- screen or
screener:
- the
offensive player who stands between a teammate and a defender to
gives his teammate the chance to take an open shot.
-
- shot
clock:
- a
clock that limits the time a team with the ball has to shoot it;
24 seconds in the NBA; in college, 35 seconds for men, 30
seconds for women.
-
- shooter:
- a
player who takes a shot at the basket.
-
- shooter's
roll:
- the
ability to get even an inaccurate shot to bounce lightly off the
rim and into the basket
-
- shooting
range:
- the
distance from which a player is likely to make his shots.
-
- sidelines:
- 2
boundary lines that run the length of the court.
-
- sixth
man:
- the
best substitute on a team;
usually the first player to come off the bench to replace a
starter.
-
- slam
dunk:
- see
dunk.
-
- squaring
up:
- when
a player's shoulders are facing the basket as he releases the ball for a
shot; considered good shooting position.
-
- starting
lineup:
- the
5 starters who begin a game; usually a team's best players.
-
- substitute:
- a
player who comes into the game to replace a player on the
court.
-
- swing
man:
- a
player who can play both the guard and forward
positions.
-
- team
fouls:
- each
personal foul committed by a
player is also counted against his team; when a team goes
over the limit, its opponent
is awarded free-throw
opportunities.
-
- technical fouls
or Ts:
- procedural violations and misconduct that officials believe are
detrimental to the game; penalized by a single free-throw opportunity to
the non-offending team (2 free-throws and possession in college).
-
- 3-on-3:
- a
game played with only 3 players on the court for each
team.
-
- 3-point
play:
- a
2-point field goal followed by a
successful free-throw.
-
- 3-point
shot:
- a
field goal worth 3
points because the shooter had both feet on the
floor behind the
3-point line when he released the ball; also
counts if one foot is behind the line while the other is in the
air.
-
- throw-in:
- the
method by which a team with possession inbounds the ball.
-
- timeout:
- when
play is temporarily suspended by an official or at the request
of a team to respond to an injured player or discuss strategy;
there are full timeouts (100 or 60 seconds
in NBA, 120 seconds in WNBA, 75
or 60 seconds in college) and 20-second timeouts (30
seconds in college).
-
- tip-off:
- the
initial jump ball that
starts the game.
-
- transition:
- the
shift from offense to defense.
-
- traveling:
- a
floor violation when the
ball handler takes too many
steps without dribbling; also called
walking.
-
- triple
double:
- when
a player scores double-digits in 3 categories during one game
(points, assists and rebounds are most common,
but it can also be blocks or steals); a sign of
great versatility.
-
- turnover:
- when
the offense loses possession through its own
fault by passing the ball out of bounds or committing
a floor violation.
-
- upset:
- when
a higher-seeded (better) team loses to a lower-seeded (inferior)
one.
-
- violation:
- see
floor violation.
-
- weakside:
- the
side of the court away from the
ball.
-
- zone
defense:
- a
defense where
each defender is responsible for an area of the court and must guard any player who enters
that area; compare with man-to-man
defense.
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